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Beej’s Guide to Network Programming, Using Internet Sockets

By: Brianhall

Description: Beej’s Guide to Network Programming has been one of the top socket programming guides on the Internet for the last 15 years, and it’s now for the first time available as a lovingly bound paperback book! The Guide is designed to irreverently ease your first steps into Internet Sockets programming in C. Starting from the ground up, it provides complete examples of simple clients and servers supporting both IPv6 and IPv4

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Programming from the Ground up

By: Jonathanbartlett

Description: This book is not a reference book, it is an introductory book. It is therefore not suitable by itself to learn how to professionally program in x86 assembly language, as some details have been left out to make the learning process smoother. The point of the book is to help the student understand how assembly language and computer programming works, not to be a reference to the subject. Reference information about a particular processor can be obtained by con...

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Snake Wrangling for Kids, Learning to Program with Python, Version...

By: Jason R.Briggs

Description: Chances are you were given this book for your birthday. Or possibly for Christmas. Aunty Mildred was going to give you mismatching socks that were two sizes too large (and you wouldn’t want to wear when you grew into them anyway). Instead, she heard someone talking about this printable book, remembered you had one of those computer-thingamabobs that you tried to show her how to use last Christmas (you gave up when she started trying to talk into the mouse), ...

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Principles of Programming Languages Version 0.7

By: Mikegrant

Description: The book treats programming language topics from a foundational, but not formal, perspective. It is foundational in that it focuses on core concepts in language design such as functions, records, objects, and types and not directly on applied languages such as C, C++, or Java.

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31 Days of Refactoring: Useful Refactoring Techniques You Have to ...

By: Seanchambers

Description: Refactoring is an integral part of continually improving your code while it moves forward through time. Without refactoring you accrue technical debt, forget what portions of code do and create code that is resistant to any form of testing. It is an easy concept to get started with and opens the door to much better practices such as unit testing, shared code ownership and more reliable, bug-free code in general

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Let’s Build a Compiler

By: Jack W.Crenshaw

Description: This is a “learn-by-doing” series. In the course of the series I will be performing experiments on a computer. You will be expected to follow along, repeating the experiments that I do, and performing some on your own. I will be using Turbo Pascal 4.0 on a PC clone. I will periodically insert examples written in TP. These will be executable code, which you will be expected to copy into your own computer and run. If you don’t have a copy of Turbo, you will be...

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Introduction to Programming Using Fortran 95

By: Edjorgensen

Description: Jorgensen

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Learn Vimscript the Hard Way

By: Losh Steve

Description: It is not a guide to using Vim. Before reading this book you should be comfortable editing text in Vim and know what terms like “buffer”, “window” and “insert mode” mean. Vim is incredibly powerful out of the box, but it doesn’t truly shine until you take some time to customize it for your particular work, habits, and fingers. This book will introduce you to Vimscript, the main programming language used to customize Vim. You’ll be able to mold Vim into an ed...

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User Interface Design for Programmers

By: Joelspolsky

Description: Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design In this brilliantly readable book, autho...

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“picturing Programs: an Introduction to Computer Programming”

By: Stephenbloch

Description: A first programming course should not be directed towards learning a particular programming language, but rather at learning to program well; the programming language should get out of the way and serve this goal. The simple, powerful Racket language (related to Scheme) allows us to concentrate on the fundamental concepts and techniques of computer programming, without being distracted by complex syntax. As a result, this book can be used at the high school ...

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Programming on Parallel MacHines

By: Normmatloff

Description: Why is this book di erentt from all other parallel programming books? It is aimed more on the practical end of things, in that: There is very little theoretical content, such as O() analysis, maximum theoretical speedup, PRAMs, directed acyclic graphs (DAGs) and so on. Real code is featured throughout. We use the main parallel platforms|OpenMP, CUDA and MPI|rather than languages that at this stage are largely experimental, such as the elegant-but-not-yet-mai...

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Programming Languages: Application and Interpretation, Version Sec...

By: Shriramkrishnamurthi

Description: It seems very accessible to smart second year students too, and indeed those are some of my most successful students. The book has been used at over a dozen other universities as a primary or secondary text. The book’s material is worth one undergraduate course worth of credit. This book is the fruit of a vision for teaching programming languages by integrating the “two cultures” that have evolved in its pedagogy. One culture is based on interpreters, while ...

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Stream Programming Guide for Cocoa

By: Online Programming

Description: A stream is a fundamental abstraction in programming: a sequence of bits transmitted serially from one point to another point. Cocoa provides three classes to represent streams and facilitate their use in your programs: NSStream, NSInputStream, and NSOutputStream. With the instances of these classes you can read data from, and write data to, files and application memory.You can also use these objects in socket-based connections to exchange data with remote h...

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Algorithms

By: S.Dasgupta

Description: Look around you. Computers and networks are everywhere, enabling an intricate web of complex human activities: education, commerce, entertainment, research, manufacturing, health management, human communication, even war. Of the two main technological underpinnings of this amazing proliferation, one is obvious: the breathtaking pace with which advances in microelectronics and chip design have been bringing us faster and faster hardware. This book tells the s...

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How to Be a Programmer: a Short, Comprehensive, and Personal Summary

By: Robert L.Read

Description:To be a good programmer is difficult and noble. The hardest part of making real a collective vision of a software project is dealing with one’s coworkers and customers. Writing computer programs is important and takes great intelligence and skill. But it is really child’s play compared to everything else that a good programmer must do to make a software system that succeeds for both the customer and myriad colleagues for whom she is partially responsible. In ...

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Microsoft Rfc Programming Guide

By: Johnshirley

Description: The advantage of RPC over other distributing programming techniques is that you can link two systems together using simple C calls, as in a single-system program. The most common use for client-server technology is to combine the graphical display capabilities of a desktop PC with the database and number-crunching power of a large central system. But peer-to-peer programs can run equally well. Like many aspects of Microsoft programming, RPC forms a small wor...

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Touchdevelop: Programming on the Go

By: Nikolaitillmann

Description: This programming language was written for people who wish to be able to create apps from their phone. This scenario is particularly appealing to enthusiastic end-users who own mobile devices and students, who are the target audience of this book.

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ASTUDENT_Scratch_Programming

By: ASTUDENT_WITHOUT_BORDERS
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Algorithmic Game Theory

By: Noamnisan

Description: More than 40 of the top researchers in this field have written chapters that go from the foundations to the state of the art. Basic chapters on algorithmic methods for equilibria, mechanism design and combinatorial auctions are followed by chapters on important game theory applications such as incentives and pricing, cost sharing, information markets and cryptography and security. This definitive work will set the tone of research for the next few years and ...

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Computer Systems: a Programmer’s Perspective

By: Randal E.Bryant

Description: This is a draft version of Computer Systems: A Programmer’s Perspective. This book is for programmers who want to write faster and more reliable programs. By learning how programs are mapped onto the system and executed, readers will better understand why programs behave the way they do and how inefficiencies arise.

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